Age & Aging

Beginning at age 50 (or equivalent for other races) roll every year to see if old age is taking its toll.

Aging rolls are a series of four HT rolls - one for each Attribute, in the following order: STR, DEX, IQ, HT.

Modifiers: Location/World's medical Tech Level minus 3 (eg. TL0-3 = -3).

On failure reduce the attribute by 1 (everything depending on it also drops by 1).
If any reaches 0 you die a "natural" death.

At the GM's option you may lose advantages (or gain disadvantages) of an equal point value instead of an Attribute Point (eg. Your Appearance could decline, or you could gain Hard of Hearing (P)).

Artificial Youth
If you get younger, regain all lost attribute levels between your new age and old one.