Medieval Armor & Shields - Stats & Costs
Armor Sets Table
| Armor Set Type |
TL |
DR |
Cost |
Weight |
| Light Leather Armor |
1 |
1 |
210 |
10 |
| Heavy Leather Armor |
1 |
2 |
350 |
20 |
| Bronze Armor |
1 |
3 |
900 |
74 |
| Mail Armor* |
2 |
4/2* |
465 |
53 |
| Scale Armor |
2 |
4 |
750 |
76 |
| Light Plate** |
3 |
6 |
4,000 |
90 |
| Heavy Plate** |
3 |
7 |
6,000 |
110 |
| *: Flexible: concealable under clothing - wearable under armor, vulnerable to Crushing damage. |
|
|
|
|
| **: no defense against attacks from the back or side back. |
|
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|
Armor Sets are adjusted to have the same DR everywhere for roughly the right amount of cost and weight.
Shields DX-Easy - They only apply from the front, and can be used to attack.
Their Defense Bonus is for any Dodge, Block, or Parry against an attack from the front, or the Shield side.
Bucklers actually need to be held instead of strapped to arm, but only take 1 Ready action to equip, and can be discarded freely.
| Shield Type |
Defense Bonus |
Cost |
Weight |
DR/HP* |
| Buckler |
1 |
25 |
2 |
5/20 |
| Small |
1 |
40 |
8 |
6/30 |
| Medium |
2 |
60 |
15 |
7/40 |
| Large |
3 |
90 |
25 |
9/60 |
| * For Optional Damage to Shields rule - DR is for shield, not user. |
|
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|
Shield Attacks:
Shield Bash: Crushing, Thrust
With a Spike: Crushing, Thrust+1 (Costs 20 more, weighs 5 lbs. more).
Shield Rush: As a Slam, but add Defense Bonus to your damage roll.
Armors via Body Location
| TL |
Body Armor |
Location |
DR |
Cost |
Weight |
Special Notes |
| 0 |
Fur Loincloth |
Groin |
1* |
10 |
- |
|
| 0 |
Fur Tunic |
Torso |
1* |
25 |
2 |
|
| 1 |
Bronze Breastplate |
Torso |
4 |
400 |
20 |
Covers only front |
| 1 |
Bronze Corselet |
Torso, Groin |
5 |
1,300 |
40 |
|
| 1 |
Cloth Armor |
Torso, Groin |
1* |
30 |
6 |
|
| 1 |
Leather Jacket |
Torso, Arms |
1* |
50 |
4 |
|
| 1 |
Leather Armor |
Torso, Groin |
2 |
100 |
10 |
|
| 2 |
Light Scale Armor |
Torso |
3 |
150 |
15 |
|
| 2 |
Lorica Segmentata |
Torso |
5 |
680 |
26 |
|
| 2 |
Mail Hauberk |
Torso, Groin |
4/2* |
230 |
25 |
Lower # against Crushing |
| 2 |
Mail Shirt |
Torso |
4/2* |
150 |
16 |
Lower # against Crushing |
| 2 |
Scale Armor |
Torso, Groin |
4 |
420 |
35 |
|
| 3 |
Double Mail Hauberk |
Torso, Groin |
5/3* |
520 |
44 |
Lower # against Crushing |
| 3 |
Heavy Steel Corselet |
Torso, Groin |
7 |
2,300 |
45 |
|
| 3 |
Steel Breastplate |
Torso |
5 |
500 |
18 |
Covers only front |
| 3 |
Steel Corselet |
Torso, Groin |
6 |
1,300 |
35 |
|
| 3 |
Steel Laminate Plate |
Torso, Groin |
5 |
900 |
30 |
|
| 4 |
Buff Coat (Leather) |
Body, Limbs |
2* |
210 |
16 |
|
| *: Flexible: concealable under clothing - wearable under armor, vulnerable to Crushing damage. |
|
|
|
|
|
|
| TL |
Limb Armor |
Location |
DR |
Cost |
Weight |
Special Notes |
| 1 |
Bronze Armbands |
Arms |
3 |
180 |
9 |
|
| 1 |
Bronze Greaves |
Legs |
3 |
270 |
17 |
|
| 1 |
Cloth Sleeves |
Arms |
1* |
20 |
2 |
|
| 1 |
Heavy Leather Leggings |
Legs |
2 |
60 |
4 |
|
| 1 |
Heavy Leather Sleeves |
Arms |
2 |
50 |
2 |
|
| 1 |
Leather Leggings |
Legs |
1* |
40 |
2 |
|
| 1 |
Leather Pants |
Legs, Groin |
1* |
40 |
3 |
|
| 1 |
Studded Leather Skirt |
Legs, Groin |
3/2* |
60 |
4 |
Lower # against Crushing |
| 2 |
Mail Leggings |
Legs |
4/2* |
110 |
15 |
Lower # against Crushing |
| 2 |
Mail Sleeves |
Arms |
4/2* |
70 |
9 |
Lower # against Crushing |
| 2 |
Scale Leggings |
Legs |
4 |
250 |
21 |
|
| 2 |
Scale Sleeves |
Arms |
4 |
210 |
14 |
|
| 3 |
Heavy Plate Arms |
Arms |
7 |
1,500 |
20 |
|
| 3 |
Heavy Plate Legs |
Legs |
7 |
1,600 |
25 |
|
| 3 |
Plate Arms |
Arms |
6 |
1,000 |
15 |
|
| 3 |
Plate Legs |
Legs |
6 |
1,100 |
20 |
|
| *: Flexible: concealable under clothing - wearable under armor, vulnerable to Crushing damage. |
|
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|
|
|
| TL |
Head Armor |
Location |
DR |
Cost |
Weight |
Special Notes |
| 1 |
Bronze Helmet |
Skull, Face |
3 |
160 |
7.5 |
|
| 1 |
Bronze Pot-Helm |
Skull |
3 |
60 |
5 |
|
| 1 |
Cloth Cap |
Skull |
1* |
5 |
- |
|
| 1 |
Leather Cap |
Skull |
1* |
32 |
- |
|
| 1 |
Leather Helm |
Skull, Face |
2 |
20 |
0.5 |
|
| 2 |
Legionary Helmet |
Skull, Face |
4 |
150 |
6 |
|
| 2 |
Mail Coif |
Skull, Neck |
4/2* |
55 |
4 |
Lower # against Crushing |
| 3 |
Barrel Helm |
Skull, Face |
6 |
240 |
10 |
** |
| 3 |
Face Mask |
Face |
4 |
100 |
2 |
|
| 3 |
Greathelm |
Skull, Face, Neck |
7 |
340 |
10 |
** |
| 3 |
Pot-Helm |
Skull |
4 |
100 |
5 |
|
| *: Flexible: concealable under clothing - wearable under armor, vulnerable to Crushing damage. |
|
|
|
|
|
|
| **: no defense against attacks from the back or side back. |
|
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|
| TL |
Gloves |
Location |
DR |
Cost |
Weight |
Special Notes |
| 1 |
Cloth Gloves |
Hands |
1* |
15 |
- |
|
| 1 |
Leather Gloves |
Hands |
2* |
30 |
- |
|
| 2 |
Gauntlets |
Hands |
4 |
100 |
2 |
|
| 3 |
Heavy Gauntlets |
Hands |
5 |
250 |
2.5 |
|
| *: Flexible: concealable under clothing - wearable under armor, vulnerable to Crushing damage. |
|
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|
| TL |
Footwear |
Location |
DR |
Cost |
Weight |
Special Notes |
| 1 |
Shoes |
Feet |
1* |
40 |
2 |
|
| 2 |
Boots |
Feet |
2* |
80 |
3 |
|
| 3 |
Sollerets |
Feet |
4 |
150 |
7 |
|
| *: Flexible: concealable under clothing - wearable under armor, vulnerable to Crushing damage. |
|
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Armors Via Tech Level/Material
| TL |
Fur Armor Pieces |
Location |
DR |
Cost |
Weight |
Special Notes |
| 0 |
Fur Loincloth |
Groin |
1* |
10 |
- |
|
| 0 |
Fur Tunic |
Torso |
1* |
25 |
2 |
|
| TL |
Cloth Armor Pieces |
Location |
DR |
Cost |
Weight |
Special Notes |
| 1 |
Cloth Armor |
Torso, Groin |
1* |
30 |
6 |
|
| 1 |
Cloth Sleeves |
Arms |
1* |
20 |
2 |
|
| 1 |
Cloth Cap |
Skull |
1* |
5 |
- |
|
| 1 |
Cloth Gloves |
Hands |
1* |
15 |
- |
|
| 1 |
Shoes |
Feet |
1* |
40 |
- |
|
| Often used as extra protection under other armor. |
|
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| TL |
Leather Armor Pieces |
Location |
DR |
Cost |
Weight |
Special Notes |
| 1 |
Leather Jacket |
Torso, Arms |
1* |
50 |
4 |
|
| 1 |
Leather Armor |
Torso, Groin |
2 |
100 |
10 |
|
| 4 |
Buff Coat (Leather) |
Body, Limbs |
2* |
210 |
16 |
|
| 1 |
Heavy Leather Leggings |
Legs |
2 |
60 |
4 |
|
| 1 |
Heavy Leather Sleeves |
Arms |
2 |
50 |
2 |
|
| 1 |
Leather Leggings |
Legs |
1* |
40 |
2 |
|
| 1 |
Leather Pants |
Legs, Groin |
1* |
40 |
3 |
|
| 1 |
Studded Leather Skirt |
Legs, Groin |
3/2* |
60 |
4 |
Lower # against Crushing |
| 1 |
Leather Cap |
Skull |
1* |
32 |
- |
|
| 1 |
Leather Helm |
Skull, Face |
2 |
20 |
0.5 |
|
| 1 |
Leather Gloves |
Hands |
2* |
30 |
- |
|
| 2 |
Boots |
Feet |
2* |
80 |
3 |
|
| *: Flexible: concealable under clothing - vulnerable to Crushing damage. |
|
|
|
|
|
|
| TL |
Bronze Armor Pieces |
Location |
DR |
Cost |
Weight |
Special Notes |
| 1 |
Bronze Breastplate |
Torso |
4 |
400 |
20 |
Covers only front |
| 1 |
Bronze Corselet |
Torso, Groin |
5 |
1,300 |
40 |
|
| 1 |
Bronze Armbands |
Arms |
3 |
180 |
9 |
|
| 1 |
Bronze Greaves |
Legs |
3 |
270 |
17 |
|
| 1 |
Bronze Helmet |
Skull, Face |
3 |
160 |
7.5 |
|
| 1 |
Bronze Pot-Helm |
Skull |
3 |
60 |
5 |
|
| TL |
Mail Armor Pieces |
Location |
DR |
Cost |
Weight |
Special Notes |
| 2 |
Mail Hauberk |
Torso, Groin |
4/2* |
230 |
25 |
Lower # against Crushing |
| 2 |
Mail Shirt |
Torso |
4/2* |
150 |
16 |
Lower # against Crushing |
| 3 |
Double Mail Hauberk |
Torso, Groin |
5/3* |
520 |
44 |
Lower # against Crushing |
| 2 |
Mail Leggings |
Legs |
4/2* |
110 |
15 |
Lower # against Crushing |
| 2 |
Mail Sleeves |
Arms |
4/2* |
70 |
9 |
Lower # against Crushing |
| 2 |
Mail Coif |
Skull, Neck |
4/2* |
55 |
4 |
Lower # against Crushing |
| TL |
Scale Armor Pieces |
Location |
DR |
Cost |
Weight |
Special Notes |
| 2 |
Light Scale Armor |
Torso |
3 |
150 |
15 |
|
| 2 |
Lorica Segmentata |
Torso |
5 |
680 |
26 |
|
| 2 |
Scale Armor |
Torso, Groin |
4 |
420 |
35 |
|
| 2 |
Scale Leggings |
Legs |
4 |
250 |
21 |
|
| 2 |
Scale Sleeves |
Arms |
4 |
210 |
14 |
|
| 2 |
Legionary Helmet |
Skull, Face |
4 |
150 |
6 |
|
| TL |
Steel Armor Pieces |
Location |
DR |
Cost |
Weight |
Special Notes |
| 3 |
Heavy Steel Corselet |
Torso, Groin |
7 |
2,300 |
45 |
|
| 3 |
Steel Breastplate |
Torso |
5 |
500 |
18 |
Covers only front |
| 3 |
Steel Corselet |
Torso, Groin |
6 |
1,300 |
35 |
|
| 3 |
Steel Laminate Plate |
Torso, Groin |
5 |
900 |
30 |
|
| 3 |
Heavy Plate Arms |
Arms |
7 |
1,500 |
20 |
|
| 3 |
Heavy Plate Legs |
Legs |
7 |
1,600 |
25 |
|
| 3 |
Plate Arms |
Arms |
6 |
1,000 |
15 |
|
| 3 |
Plate Legs |
Legs |
6 |
1,100 |
20 |
|
| 3 |
Barrel Helm |
Skull, Face |
6 |
240 |
10 |
** |
| 3 |
Face Mask |
Face |
4 |
100 |
2 |
|
| 3 |
Greathelm |
Skull, Face, Neck |
7 |
340 |
10 |
** |
| 3 |
Pot-Helm |
Skull |
4 |
100 |
5 |
|
| 2 |
Gauntlets |
Hands |
4 |
100 |
2 |
|
| 3 |
Heavy Gauntlets |
Hands |
5 |
250 |
2.5 |
|
| 3 |
Sollerets |
Feet |
4 |
150 |
7 |
|
| **: no defense against attacks from the back or side back. |
|
|
|
|
|
|
Horse Armor (Barding)
| TL |
Armor |
Location |
DR |
Cost |
Weight |
Notes |
| Face Masks |
|
|
|
|
|
|
| 1 |
Leather/Cloth |
Face |
2 |
40 |
3 |
** |
| 2 |
Mail |
Face |
4/2* |
60 |
7 |
**, Lower # against Crushing |
| 2 |
Scale |
Face |
4 |
200 |
12 |
** |
| 3 |
Plate |
Face |
5 |
200 |
12 |
** |
| Head/Neck |
|
|
|
|
|
|
| 2 |
Leather/Cloth |
Neck, Skull |
2 |
80 |
4 |
|
| 2 |
Mail |
Neck, Skull |
4/2* |
100 |
15 |
Lower # against Crushing |
| 2 |
Scale |
Neck, Skull |
4 |
320 |
20 |
|
| 3 |
Plate |
Neck, Skull |
5 |
330 |
18 |
|
| Partial Barding |
|
|
|
|
|
|
| 1 |
Leather/Cloth |
Torso |
2 |
260 |
12 |
|
| 2 |
Mail |
Torso |
4/* |
440 |
20 |
Lower # against Crushing |
| 2 |
Scale |
Torso |
4 |
480 |
60 |
|
| Full Barding |
|
|
|
|
|
|
| 2 |
Leather/Cloth |
Torso, Groin |
2 |
300 |
30 |
|
| 3 |
Mail |
Torso, Groin |
4/2* |
590 |
59 |
Lower # against Crushing |
| 3 |
Plate |
Torso, Groin |
5 |
900 |
90 |
|
| Leggings |
|
|
|
|
|
|
| 3 |
Plate |
Legs |
5 |
400 |
20 |
Cost & Weight per pair, -1 Move per pair |
| *: Flexible: concealable under clothing - wearable under armor, vulnerable to Crushing damage. |
|
|
|
|
|
|
| **: no defense against attacks from the back or side back. |
|
|
|
|
|
|
Damage to Shields (Optional Rule)
If the shield's Defense makes the difference between getting hit or not it takes the damage.
If no damage penetrates, you experience full knockback.
If damage penetrates it can become useless, or even destroyed.
Shields act as Cover, cover DR being DR+(HP/4).
Damage to Armor (Optional Rule)
Find HP for a piece of armor (or total armor) here: HP & DR of Objects & Cover
Less than 1/3 of HP left: the armor gives half its original DR and loses the -1 penalty to target chinks in it.
0 HP or less: roll vs HT 12 every second to see if it falls off. on a crit fail it hangs awkwardly and gives -1 DX, or restricts limb as if crippled.
For Repairs, see Repairs, Damage & Maintenance