Grappling

Close quarters combat!

Grappling
Need at least one empty hand and must be in "close combat" in your enemy's hex.
Can be done in place of an Attack.
Defense is as normal, and Attack Options can be applied.
On a successful grapple the enemy has -4 to DX and cannot move away as long as they are grappled.

To grapple another body part (non-torso), apply half the penalty from Hit Locations.

Once an enemy is grappled, you may attempt the following actions on your subsequent turns:

When Grappled
You cannot Move, unless you have at least 2x your enemy's ST.
Aim, Feint, Concentrate, Wait maneuvers, and ranged attacks are impossible.
If pinned you cannot do anything requiring physical movement.
Otherwise, you can: