Wounds - Optional Rules

Shock

Major Wound

Knockdown and Stunning

Stunned

Mortal Wounds

Bleeding

Last Wounds
It can happen that a sorely wounded hero is knocked out, or even killed, by a 1 HP blow to the foot.
There are those who find this unrealistic. If you wish, use this optional rule:

Once you have less than 1/3 your HP left, you can totally ignore any wound to a limb or extremity unless:

Homebrew

This content is based on GURPS, but is not strictly GURPS rules.

Dying Actions
When a PC or important NPC is killed in any but the most sudden and thorough fashion, the GM should allow a “dying action.” If this is a final blow at the enemy, it should take no more than a turn. If it’s a deathbed speech, the GM should stretch time a little bit for dramatic purposes! This has nothing to do with realism, but it’s fun.