Losing Hit Points and Fatigue Points
Losing Hit Points and Fatigue can have disastrous consequences in battle and out.
Lost Hit Points:
< HP/3 - better described as: Less than 1/3 of Hit Points remaining.
- Movement and Dodge both get halved (rounding up).
0 HP or less.
- Make a HT roll every turn. Take -1 per full multiple of HP below 0 or pass out from any maneuver besides Do Nothing.
-1xHP - better described as At Negative Total Hit Points
- Make a HT roll or die! Roll for again at every further multiple of HP
-5xHP - better described as Negative 5 of Total Hit Points
- Instant Death.
Lost Fatigue Points:
< FP/3 - better described as Less than 1/3 of Fatigue Points remaining.
- Movement, Dodge, and Strength are all halved (rounding up).
0 FP or less.
- Make a Will roll to attempt any maneuver (other than Do Nothing) or become incapacitated until your FP becomes positive. Lose 1 HP for each FP lost during this time.
-1xFP - better described as At Negative Total Fatigue Points
- Fall unconscious immediately until FP becomes positive.
Fighting a Battle
Any battle that lasts more than 10 seconds will cost FP after it is over.
No Encumbrance: 1 FP.
Light Encumbrance: 2 FP.
Medium Encumbrance: 3 FP.
Heavy Encumbrance: 4 FP.
Extra-Heavy Encumbrance: 5 FP.
If the day is extra hot add 1 FP to the above, and 2 FP to those in plate armor, etc.