Blood Agent (Attack)
-40%
Your attack must reach a mucous membrane (eyes, open mouth, nose, etc.) or an open wound to have any effect at all. DR always stops it.
This limitation is intended for Afflictions, and for Innate Attacks that inflict fatigue or toxic damage. It is especially appropriate for poisonous spit or spray. In conjunction with Aura (p. 102), it can also represent an attack that is delivered via intimate physical contact.
Exception: If the attack also has Area Effect (p. 102) or Cone (p. 103), Blood Agent works as described above and also when inhaled (like Respiratory Agent, p. 108). This lets it ignore all DR. Only targets with the Sealed advantage (p. 82) – or with one of Doesn’t Breathe (p. 49) or Filter Lungs (p. 55) and one of Nictitating Membrane (p. 71) or Protected Vision (p. 78) – are immune. This powerful ability converts Blood Agent into a +100% enhancement when combined with Area Effect or Cone!
This is a “penetration modifier”; you cannot combine it with other penetration modifiers, such as Follow-Up (p. 105).