GURPS 4E
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GURPS 4E
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Advantages and Disadvantages
Advantages
3D Spatial Sense
360° Vision (P, X)
Absolute Direction (M, P)
Absolute Timing (M)
Acute Sense (P)
Advantages
Affliction (P, Sup)
Allies (Soc)
Altered Time Rate (M, X)
Alternate Form (P, X)
Alternate Identity (Soc)
Ambidexterity (P)
Amphibious (P, X)
Animal Empathy (M)
Appearance
Arm DX (P, X)
Arm ST (P, X)
Binding (P, X)
Blessed (M, Sup)
Brachiator (P, X)
Breath-Holding (P, X)
Catfall (P, X)
Chameleon (P, X)
Channeling (M, Sup)
Charisma (M)
Chronolocation
Claim to Hospitality (Soc)
Clairsentience (M, Sup)
Claws (P, X)
Clerical Investment (Soc)
Clinging (P, X)
Combat Reflexes (M)
Common Sense (M)
Compartmentalized Mind (M, X)
Constriction Attack (P, X)
Contact Group (Soc)
Contacts (Soc)
Cultural Adaptability (M)
Cultural Familiarity
Cybernetics (P)
Damage Resistance (P, X)
Danger Sense (M)
Daredevil (M)
Dark Vision (P, X)
Destiny (M, Sup)
Detect (PM, X)
Digital Mind (P, X)
Discriminatory Hearing (P, X)
Discriminatory Smell (P, X)
Discriminatory Taste (P, X)
Doesn't Breathe (P, X)
Doesn't Eat or Drink (P, X)
Doesn't Sleep (P, X)
Dominance (M, Sup)
Duplication (MP, X)
Eidetic Memory (M)
Elastic Skin (P, X)
Empathy (M)
Enhanced Defenses (M)
Enhanced Move (P, X)
Enhanced Time Sense (M, X)
Enhanced Tracking (P, X)
Extended Lifespan (P, X)
Extra Arms (P, X)
Extra Attack (P)
Extra Head (P, X)
Extra Legs (P, X)
Extra Life (M, X)
Extra Mouth (P, X)
Fashion Sense
Favor (Soc)
Fearlessness (M)
Filter Lungs (P, X)
Fit (P)
Flexibility (P)
Flight (P, X)
G-Experience (M)
Gadgeteer (M)
Gizmos (M)
Growth (P, X)
Gunslinger (M)
Hard to Kill (P)
Hard to Subdue (P)
Healing (M, X)
Hermaphromorph (P, X)
High Manual Dexterity (P)
High Pain Threshold (P)
High TL
Higher Purpose (M, Sup)
Hyperspectral Vision (P, X)
Illuminated (M, Sup)
Improved G-Tolerance (P)
Independent Income
Indomitable (M)
Infravision (P, X)
Injury Tolerance (P, X)
Innate Attack (P, X)
Insubstantiality (MP, X)
Intuition (M)
Invisibility (MP, X)
Jumper (M, Sup)
Language Talent (M)
Legal Enforcement Powers (Soc)
Legal Immunity (Soc)
Less Sleep (P)
Lifting ST (P, X)
Lightning Calculator (M)
Longevity (P)
Luck (M)
Magery (M, Sup)
Magic Resistance (M, Sup)
Mana Damper (M, Sup)
Mana Enhancer (M, Sup)
Medium (M, Sup)
Metabolism Control (P, X)
Microscopic Vision (P, X)
Mimicry (M, X)
Mind Control (M, X)
Mind Probe (M, X)
Mind Reading (M, X)
Mind Shield (M, X)
Mindlink (M, Sup)
Modular Abilities (MP, X)
Morph (P, X)
Neutralize (M, X)
Nictitating Membrane (P, X)
Night Vision (P)
Obscure (P, X)
Oracle (M, Sup)
Parabolic Hearing (P, X)
Patrons (Soc)
Payload (P, X)
Penetrating Vision (P, X)
Perfect Balance (P)
Peripheral Vision (P)
Permeation (P, X)
Photographic Memory
Pitiable
Plant Empathy (M)
Possession (M, X)
Power Investiture (M, Sup)
Precognition (M, Sup)
Pressure Support (P, X)
Protected Sense (P, X)
Psi Static (M, Sup)
Psychometry (M, Sup)
Puppet (M, X)
Quick Gadgeteer
Racial Memory (M, X)
Radiation Tolerance (P, X)
Rank
Rapid Healing (P)
Rapier Wit (M)
Reawakened (M, Sup)
Recovery (P, X)
Reduced Consumption (P)
Regeneration (P, X)
Regrowth (P, X)
Reputation
Resistant (P)
Scanning Sense (P, X)
Sealed (P, X)
Security Clearance (Soc)
See Invisible (P, X)
Sensitive Touch (P, X)
Sensitive
Serendipity (M)
Shadow Form (P, X)
Shapeshifting (P, X)
Shrinking (P, X)
Signature Gear (Soc)
Silence (P, X)
Single-Minded (M)
Slippery (P, X)
Snatcher (M, Sup)
Social Chameleon (M)
Social Regard (Soc)
Speak Underwater (P, X)
Speak With Animals (M, X)
Speak With Plants (M, X)
Special Rapport (M, Sup)
Spines (P, X)
Spirit Empathy (M, Sup)
Status
Stretching (P, X)
Striker (P, X)
Striking ST (P, X)
Subsonic Hearing (P, X)
Subsonic Speech (P, X)
Super Climbing (P, X)
Super Jump (P, X)
Super Luck (M, Sup)
Supernatural Durability (P, Sup)
Talent (M)
Teeth (P, X)
Telecommunication (MP, X)
Telekinesis (MP, X)
Telescopic Vision (P, X)
Temperature Control (MP, X)
Temperature Tolerance (P)
Temporal Inertia (M, Sup)
Tenure (Soc)
Terrain Adaptation (P, X)
Terror (M, Sup)
Trained By A Master (M)
True Faith (M, Sup)
Tunneling (P, X)
Ultrahearing (P, X)
Ultrasonic Speech (P, X)
Ultravision (P, X)
Unaging (P, X)
Unfazeable (M)
Universal Digestion (P, X)
Unkillable (P, X)
Unusual Background (M)
Vacuum Support (P, X)
Vampiric Bite (P, X)
Versatile (M)
Very Fit
Vibration Sense (P, X)
Visualization (M, Sup)
Voice (P)
Walk on Air (P, X)
Walk on Liquid (P, X)
Warp (M, Sup)
Wealth
Weapon Master (M)
Wild Talent (M, Sup)
Xeno-Adaptability
Zeroed (Soc)
Disadvantages
Absent-Mindedness (M)
Addiction (MP)
Alcoholism (P)
Amnesia (M)
Appearance
Bad Back (P)
Bad Grip (P)
Bad Sight (P)
Bad Smell (P)
Bad Temper (P)
Berserk (M)
Bestial (M, P)
Blindness (P)
Bloodlust (M)
Bully (M)
Callous (M)
Cannot Learn (M)
Cannot Speak (P)
Charitable (M)
Chronic Depression (M)
Chronic Pain (P)
Chummy (M)
Clueless (M)
Code of Honor (M)
Cold-Blooded (P, X)
Colorblindness (P)
Combat Paralysis (P)
Compulsive Behavior (M)
Confused (M)
Cowardice (M)
Curious (M)
Cursed (M, Sup)
Deafness (P)
Debt
Decreased Time Rate (M, X)
Delusions (M)
Dependency (P, X)
Dependents (Soc)
Destiny (M, Sup)
Disadvantages
Disciplines of Faith (M)
Disturbing Voice (P)
Divine Curse (M, Sup)
Draining (P, Sup)
Dread (M, Sup)
Duty (Soc)
Dwarfism
Dyslexia (M)
Easy to Kill (P)
Easy to Read (M)
Electrical (P, X)
Enemies (Soc)
Epilepsy (P)
Extra Sleep (P)
Fanaticism (M)
Fat
Fearfulness (M)
Flashbacks (M)
Fragile (P, X)
Frightens Animals (M, Sup)
G-Intolerance (P)
Gigantism
Gluttony (M)
Greed (M)
Gregarious
Guilt Complex (M)
Gullibility (M)
Ham-Fisted (P)
Hard of Hearing (P)
Hemophilia (P)
Hidebound (M)
Honesty (M)
Horizontal (P, X)
Hunchback (P)
Impulsiveness (M)
Increased Consumption (P)
Increased Life Support (P, X)
Incurious (M)
Indecisive (M)
Infectious Attack (P, Sup)
Innumerate (M)
Insomniac (P)
Intolerance (M)
Invertebrate (P, X)
Jealousy (M)
Killjoy (P)
Kleptomania (M)
Klutz (P)
Lame (P)
Laziness (M)
Lecherousness (M)
Lifebane (M, Sup)
Light Sleeper (P)
Loner (M)
Low Empathy (M)
Low Pain Threshold (P)
Low Self-Image (M)
Low TL
Lunacy (M)
Magic Susceptibility (M, Sup)
Maintenance (P)
Manic-Depressive (M)
Megalomania (M)
Miserliness (M)
Missing Digit (P)
Mistaken Identity
Motion Sickness (P)
Mundane Background (M)
Mute
Neurological Disorder (P)
Night Blindness (P)
Nightmares (M)
No Depth Perception (P)
No Fine Manipulators (P, X)
No Legs (P, X)
No Manipulators
No Sense of Humor (M)
No Sense of SmellTaste (P)
Nocturnal (P, X)
Noisy (P)
Non-Iconographic (M)
Numb (P)
Oblivious
Obsession (M)
Odious Personal Habits
On The Edge (M)
One Arm (P)
One Eye (P)
One Hand (P)
Overconfidence (M)
Overweight
Pacifism (M)
Paranoia (M)
Phantom Voices (M)
Phobias (M)
Post-Combat Shakes (M)
Pyromania (M)
Quadriplegic (M)
Reprogrammable (M, X)
Reputation
Restricted Diet (P)
Restricted Vision (P)
Revulsion (P, Sup)
Sadism (M)
Secret (Soc)
Secret Identity (Soc)
Self-Destruct (P, X)
Selfish (M)
Selfless (M)
Semi-Upright (P, X)
Sense of Duty (M)
Shadow Form (P, X)
Short Attention Span (M)
Short Lifespan (P, X)
Shyness (M)
Skinny
Slave Mentality (M)
Sleepwalker (M)
Sleepy (P, X)
Slow Eater (P, X)
Slow Healing (P)
Slow Riser (P)
Social Disease (Soc)
Social Stigma (Soc)
Space Sickness (P)
Split Personality (M)
Squeamish (M)
Status
Stress Atavism (M, X)
Stubbornness (M)
Stuttering (P)
Supernatural Features (P, X)
Supersensitive (M, Sup)
Susceptible (P)
Terminally Ill (P)
Timesickness (P)
Total Klutz
Trademark (M)
Trickster (M)
Truthfulness (M)
Uncontrollable Appetite (M, Sup)
Unfit (P)
Unhealing (P, X)
Unique (M, Sup)
Unluckiness (M)
Unnatural Features
Unusual Biochemistry (P, X)
Very Fat
Very Unfit
Vow (M)
Vulnerability (P, X)
Weak Bite (P, X)
Weakness (P, X)
Wealth
Weirdness Magnet (M, Sup)
Workaholic (M)
Wounded (P)
Xenophilia (M)
Meta-Traits
Body of Air
Body of Fire
Body of Ice
Body of Lightning
Body of Metal
Body of Slime
Body of Stone
Body of Water
Body of Wood
Modifiers - Enhancements & Limitations
Enhancements
Accurate (Attack)
Affects Insubstantial
Affects Substantial
Area Effect (Attack)
Armor Divisor (Attack)
Aura (Attack)
Based on (Different Attribute) (Attack)
Blood Agent (Attack)
Cone (Attack)
Contact Agent (Attack)
Cosmic
Cyclic (Attack)
Damage Modifiers (Attack)
Delay (Attack)
Drifting (Attack)
Extended Duration
Follow-Up (Attack)
Guided or Homing (Attack)
Increased Range
Jet (Attack)
Link
Low or No Signature (Attack)
Malediction (Attack)
Mobile (Attack)
Overhead (Attack)
Persistent (Attack)
Ranged
Rapid Fire (Attack)
Reduced Fatigue Cost
Reduced Time
Respiratory Agent (Attack)
Selective Area (Attack)
Selectivity
Sense-Based (Attack)
Side-Effect (Attack)
Symptoms (Attack)
Underfoot (Attack)
Underwater (Attack)
Variable (Attack)
Wall (Attack)
Limitations
Gadget Limitations
Breakable
Can Be Stolen
Unique
Accessibility
Always On
Armor Divisor (Attack)
Blood Agent (Attack)
Bombardment (Attack)
Contact Agent (Attack)
Costs Fatigue
Damage Limitations (Attack)
Dissipation (Attack)
Emanation (Attack)
Emergencies Only
Extra Recoil (Attack)
Inaccurate (Attack)
Limited Use
Melee Attack (Attack)
Mitigator
Nuisance Effect
Onset (Attack)
Pact
Preparation Required
Reduced Range
Resistible (Attack)
Sense-Based (Attack)
Takes Extra Time
Takes Recharge
Temporary Disadvantage
Trigger
Unconscious Only
Uncontrollable
Unreliable
Untrainable
Modifiers - Enhancements & Limitations
Advantages and Disadvantages
Creating Advantages & Disadvantages
Perks
Quirks
Self-Control Rolls
Why Disadvantages
Combat Rules
H2NTS1~D
Calculating Damage
Crippling Injuries
First Aid and Recovery
Losing Hit Points and Fatigue Points
Missed Sleep
Wounds - Optional Rules
HP & DR of Objects & Cover
Damage Modifiers (Type of Material)
HP & DR of Objects & Cover
Maneuvers (Actions)
Grappling
Maneuvers
Move, Facing & Visibility
AOE, Cones, Explosions
Cinematic Rules
Critical Tables
Defense
Hit Locations
Melee Combat
Mounted Combat
Parrying Heavy Weapons
Poison & Alchohol
Ranged Combat
Surprise Attacks & Initiative
General Rules
Equipment & Encumbrance
Encumbrance
Firearms - Stats and Costs (and Rules)
Legality Class
Medieval Armor & Shields - Stats & Costs
Medieval Equipment
Medieval Melee Weapons - Stats & Costs
Medieval Mods
Ranged Medieval Weapons - Stats & Costs
Riding Mounts & Draft Animals
Steampunk Weapons & Gear - Stats and Costs (and Rules)
Training & Pets
Unarmed & Monster Attack Stats
Minor or Optional Rules
Age & Aging
Beaufort Scale
Chases and Vehicle Maneuvers
Digging
Extra Effort
Foraging
Fright Checks
Hidden Weapons (Holdout)
Holding Breath
Law and Order
Long Distance Modifiers Table
Making Camp
Sense Rolls
Swimming
Teamwork
Tournament Combat
Training Sequence - Montage
Attributes
Contests
General Rules
Jump, Throw, Fall, & Collision Calculators
Reaction Rolls & Morale Checks
Uptime
Hazards and Afflictions
Afflictions
Incapacitating Conditions
Irritating Conditions
Mortal Conditions
Acid
Cold
Electricity
Flame
Heat
Pressure
Seasickness
Suffocation
Vacuum
Magic and Abilities
Alchemy
Alchemy
Animal Control Alchemy
Charms Amulets & Talismans
Combat Abilities Alchemy
Hostile Elixirs Alchemy
Magical Abilities Alchemy
Medical Elixirs Alchemy
Mental Abilities Alchemy
Mental Control Alchemy
Skills and Physical Abilities Alchemy
Enchanting & Magic Items
Enchanting & Magic Items
Using & Identifying Magic Items
Homebrew Spells
Air Spells
Air Blast
Emit Gale
Wind Shockwave
Wind Sphere
Gate Spells
Teleport Area
Knowledge Spells
True Memorize
Necromancy Spells
Disintegration Beam (VH)
Protection & Warning Spells
Area Block
Homebrew Spells
Magery
Ceremonial Magic
Magery
Writings & Learning Spells
Modifying Magic Systems
Fixed Magic
Inventing New Spells
Meditative (Charging) Magic
Sacrificial Bonuses
Syntactic Magic
Powers Style Magic & Abilities
Chi
Cyberpunk Hacking
Psionics
Ritual Path Magic
Sorcery
Specific Styles of Magery
Bardic Magery
Clerical Magic
Druidic
Wildcard Magic!
Wizard Spell Changes
Spells
Air Spells
Air Jet
Air Spells
Air Vision
Air Vortex
Atmosphere Dome
Ball of Lightning
Body of Air
Body of Lightning
Body of Wind
Breathe Air
Breathe Water
Clouds
Concussion
Control Elemental
Cool
Create Air
Create Elemental
Destroy Air
Devitalize Air
Earth to Air
Essential Air
Explosive Lightning
Lightning Armor
Lightning Missiles
Lightning Stare
Lightning Weapon
Lightning Whip
Lightning
No-Smell
Odor
Predict Weather
Purify Air
Rain
Resist Lightning
Sandstorm
Seek Air
Shape Air
Shocking Touch
Snow
Spark Cloud
Spark Storm
Stench
Storm
Summon Elemental
Walk on Air
Wall of Lightning
Wall of Wind
Warm
Wind
Windstorm
Animal Spells
(Animal) Control
Animal Spells
Beast Call
Beast Link
Beast Possession
Beast Seeker
Beast Speech
Beast Summoning
Beast-Rouser
Beast-Soother
Hybrid Control (VH)
Master
Permanent Beast Possession (VH)
Protect Animal
Repel (Animal)
Repel (Hybrids)
Rider Within
Rider
Spider Silk
Body Control Spells
Agonize
Alter Body
Alter Visage
Alter Voice
Ambidexterity
Balance
Body Control Spells
Boost (Attribute)
Cadence
Choke
Climbing
Clumsiness
Control Limb
Corpulence (VH)
Deathtouch
Debility
Decapitation
Enlarge (VH)
Enlarge Other (VH)
Frailty
Fumble
Gauntness (VH)
Grace
Hair Growth
Haircut
Hinder
Hold Breath
Hunger
Itch
Lengthen Limb
Might
Nauseate
Pain
Paralyze Limb
Perfume
Reflexes
Resist Pain
Retch
Rooted Feet
Roundabout
Sensitize
Shrink (VH)
Shrink Other (VH)
Spasm
Stop Spasm
Strike Barren
Strike Blind
Strike Deaf
Strike Dumb
Strike Numb
Stun
Tanglefoot
Thirst
Tickle
Total Paralysis
Touch
Transform Body
Transform Other
Transmogrification
Vigor
Weaken Blood
Wither Limb
Communication and Empathy Spells
Borrow Language
Borrow Skill
Communication (VH)
Communication and Empathy Spells
Compel Lie
Compel Truth
Control Person
Dispel Possession
Dream Projection
Dream Sending
Dream Viewing
Exchange Bodies (VH)
Gift of Letters (VH)
Gift of Tongues (VH)
Hide Emotion
Hide Thoughts
Insignificance
Lend Language
Lend Skill
Message
Mind-Reading
Mind-Search (VH)
Mind-Sending
Permanent Possession
Persuasion
Possession (VH)
Presence
Retrogression
Sense Emotion
Sense Foes
Sense Life
Soul Rider
Telepathy (VH)
Truthsayer
Vexation
Earth Spells
Alter Terrain (VH)
Body of Stone (VH)
Control Elemental
Create Earth
Create Elemental
Earth Spells
Earth to Air
Earth to Stone
Earth to Water
Earth Vision
Earthquake
Entombment
Essential Earth
Flesh to Stone
Move Terrain (VH)
Mud Jet
Partial Petrifiction (VH)
Predict Earth Movement
Purify Earth
Rain of Stones
Sand Jet
Sandstorm
Seek Earth
Seek Pass
Shape Earth
Steelwraith
Stone Missile
Stone to Earth
Stone to Flesh
Summon Elemental
Volcano
Walk Through Earth
Elementals Spells
Elemental Templates
Air Elemental
Earth Elemental
Fire Elemental
Water Elemental
Control Elemental
Create Elemental
Elementals Spells
Summon Elemental
Enchantment Spells
Enchantment (Armor) Spells
(Armor) Enchantment Spells
Dancing Shield
Defending Shield
Deflect
Fortify
Lighten
Enchantment (Limiting) Spells
Attune
Bane
Limit
Link
Name
Password
Enchantment (Tools) Spells
Crystal Ball
Manastone (VH)
Power Items
Powerstone
Staff
Enchantment (Weapon) Spells
Accuracy
Bane
Blank Spell Arrow (VH)
Cornucopia
Dancing Weapon
Defending Weapon
Ghost Weapon
Graceful Weapon
Loyal Sword
Penetrating Weapon
Puissance
Quick-Aim
Quick-Draw
Speed Spell Arrow
Spell Arrow
Weapon Spirit
Adjustable Clothing
Amulet
Doppelganger (VH)
Enchant (VH)
Enchantment Spells
Golem (VH)
Great Wish (VH)
Hex
Hideaway
Impression Blocker
Leak
Lesser Wish (VH)
Power
Remove Enchantment
Resist Enchantment
Scroll
Simulacrum (VH)
Speed
Spell Stone
Suspend Enchantment
Talisman
Temporary Enchantment
Wish (VH)
Fire Spells
Body of Flames (VH)
Breathe Fire (VH)
Burning Death (VH)
Burning Touch
Cold
Control Elemental
Create Elemental
Create Fire
Deflect Energy
Essential Flame
Explosive Fireball
Extinguish Fire
Fast Fire
Fire Cloud
Fire Spells
Fireball
Fireproof
Flame Jet
Flaming Armor
Flaming Missiles
Flaming Weapon
Heat
Ignite Fire
Phantom Flame
Rain of Fire
Resist Cold
Resist Fire
Seek Fire
Shape Fire
Slow Fire
Smoke
Summon Elemental
Warmth
Food Spells
Cook
Create Food
Decay
Distill
Essential Food
Far-Tasting
Food Spells
Fool's Banquet
Foul Water
Hunger
Keen Taste and Smell
Know Recipe
Mature
Monk's Banquet
Poison Food
Prepare Game
Preserve Food
Purify Food
Scents of the Past
Season
Seek Food
Test Food
Thirst
Water to Wine
Wizard Mouth
Wizard Nose
Gate Spells
Beacon
Beast Summoning
Blink Other (VH)
Blink
Control Gate
Create Door
Create Gate (VH)
Divert Teleport (VH)
Gate Spells
Hide Object
Phase Other (VH)
Phase
Planar Summons
Planar Visit (VH)
Plane Shift (VH)
Plane Shift Other (VH)
Sanctuary (VH)
Scry Gate
Seek Gate
Teleport Other (VH)
Teleport Shield
Teleport
Trace Teleport
Healing Spells
Awaken
Body-Reading
Cleansing
Cure Disease
Detect Poison
Final Rest
Great Healing (VH)
Halt Aging (VH)
Healing Slumber
Healing Spells
Instant Neutralize Poison (VH)
Instant Regeneration (VH)
Instant Restoration (VH)
Lend Energy
Lend Vitality
Major Healing (VH)
Minor Healing
Neutralize Poison
Recover Energy
Regeneration (VH)
Relieve Addiction
Relieve Madness
Relieve Paralysis
Relieve Sickness
Remove Contagion
Resist Disease
Resist Poison
Restoration (VH)
Restore Hearing
Restore Memory
Restore Sight
Restore Speech
Resurrection (VH)
Share Energy
Share Vitality
Stop Bleeding
Stop Paralysis
Stop Spasm
Suspended Animation
Youth (VH)
Illusion and Creation Spells
Complex Illusion
Control Creation
Control Illusion
Create Animal
Create Mount
Create Object (VH)
Create Servant
Create Warrior
Dispel Creation
Dispel Illusion
Duplicate (VH)
Illusion and Creation Spells
Illusion Disguise
Illusion Shell
Independence
Initiative
Inscribe
Know Illusion
Perfect Illusion
Phantom Flame
Phantom
Simple Illusion
Knowledge Spells
Air Vision
Alarm
Analyze Magic
Ancient History
Astral Vision (VH)
Aura
Detect Magic
Divination
Earth Vision
Echoes of the Past
Far-Feeling
Far-Hearing
Far-Tasting
Find Direction
Glass Wall
History
Identify Spell
Images of the Past
Invisible Wizard Eye
Know Location
Know Recipe
Know True Shape
Knowledge Spells
Mage Sense
Mage Sight
Measurement
Memorize
Metal Vision
Pathfinder
Plant Vision
Prehistory
Projection
Recall
Reconstruct Spell
Remember Path
Scents of the Past
SchematicTL (VH)
See Secrets
Seek Magic
Seeker
Sense Mana
Small Vision
Summon Shade (VH)
Tell Position
Tell Time
Test Load
Trace
Water Vision
Wizard Eye
Wizard Hand
Wizard Mouth
Wizard Nose
Light and Darkness Spells
Blackout
Blur
Body of Shadow (VH)
Bright Vision
Colors
Continual Light
Continual Mage Light
Continual Sunlight
Dark Vision
Darkness
Flash
Gloom
Glow
Hawk Vision
Hide
Images of the Past
Infravision
Invisibility
Keen Vision
Light and Darkness Spells
Light Jet
Light
Mage Light
Mirror
Night Vision
Remove Reflection
Remove Shadow
See Invisible
Shade
Shape Darkness
Shape Light
Small Vision
Sunbolt
Sunlight
Wall of Light
Making and Breaking Spells
Animate Object (VH)
Awaken Craft Spirit
Clean
Contract Object (VH)
Copy
Disintegrate (VH)
Dye
Enlarge Object (VH)
Explode (VH)
Extend Object (VH)
Fasten
Find Weakness
Inscribe
Inspired Creation (VH)
Knot
Making and Breaking Spells
Mapmaker
Mystic Mark
RebuildTL (VH)
Rejoin
Repair
Reshape
Restore
Rive
Ruin
Sharpen
Shatter (VH)
Shatterproof
Shrink Object (VH)
Soilproof
Stiffen
Toughen
Transform Object (VH)
Transparency
Weaken
Weapon Self (VH)
Meta-Spells
(Linking) Meta-Spells
(Linking) Meta-Spells
Delay
Link
Reflex
Bless
Catch Spell (VH)
Charge Powerstone (VH)
Conceal Magic
Counterspell
Curse
Dispel Magic
Displace Spell
Drain Magery (VH)
Drain Mana (VH)
False Aura
Great Ward
Hang Spell (VH)
Lend Spell
Magic Resistance
Maintain Spell (VH)
Meta-Spells
Penetrating Spell
Pentagram
Reflect
Remove Aura
Remove Curse
Restore Mana (VH)
Scryfool
Scryguard
Scrywall
Seek Magic
Spell Shield
Spell Wall
Spellguard (VH)
Steal Spell (VH)
Suspend Curse
Suspend Magery (VH)
Suspend Magic
Suspend Mana (VH)
Suspend Spell
Telecast (VH)
Throw Spell
Ward
Mind Control Spells
Alertness (VH)
Avoid
Berserker
Boost (Attribute)
Bravery
Charm
Command
Compel Lie
Daze
Disorient
Dream Projection
Dream Sending
Drunkenness
Dull Hearing
Dull Taste and Smell
Dull Vision
Dullness (VH)
Ecstasy (VH)
Emotion Control
Encrypt
Enslave (VH)
Enthrall
False Memory
Fascinate
Fear
Foolishness
Forgetfulness
Glib Tongue
Great Geas (VH)
Great Hallucination (VH)
Hallucination
Keen Hearing
Keen Taste and Smell
Keen Vision
Lesser Geas (VH)
Loyalty
Lure
Madness
Mass Daze
Mass Sleep
Mass Suggestion
Memorize
Mind Control Spells
Nightmare
Oath
Panic
Peaceful Sleep
Permanent Forgetfulness (VH)
Sickness
Sleep
Suggestion
Vigil (VH)
Wisdom
Movement Spells
Air Vortex
Apportation
Beacon
Blink Other (VH)
Blink
Dancing Object
Deflect Missile
Distant Blow
Divert Teleport (VH)
Ethereal Body (VH)
Flight (VH)
Flying Carpet (VH)
Freedom
Glue
Grease
Great Haste (VH)
Haste
Hawk Flight (VH)
Hinder
Hold Fast
Increase Burden
Jump
Levitation
Light Tread
Lighten Burden
Lockmaster
Locksmith
Long March
Manipulate
Movement Spells
Poltergeist
Pull
Quick March
Repel
Slide
Slow Fall
Slow
Swim
Teleport Other (VH)
Teleport
Trace Teleport
Undo
Wallwalker
Winged Knife
Wizard Hand
Necromantic Spells
Animate Shadow
Astral Block
Awaken Craft Spirit
Lich (VH)
Mass Zombie
Materialize
Pestilence
Repel Spirits
Resurrection (VH)
Rotting Death (VH)
Sense Spirit
Skull-Spirit
Slow Healing
Solidify
Soul Jar (VH)
Steal (Attribute) (VH)
Steal Beauty (VH)
Steal Energy
Steal Skill (VH)
Strike Barren
Summon Demon
Summon Spirit
Turn Spirit
Turn Zombie
Weaken Blood
Wraith (VH)
Zombie Summoning
Plant Spells
Animate Plant
Arboreal Immurement
Bless Plants
Blight
Blossom
Body of Slime
Body of Wood
Conceal
Create Plant
Essential Wood
False Tracks
Forest Warning
Heal Plant
Hide Path
Identify Plant
Plant Control
Plant Form Other (VH)
Plant Form
Plant Growth
Plant Sense
Plant Speech
Plant Spells
Plant Vision
Pollen Cloud
Purify Earth
Rain of Nuts
Rejuvenate Plant
Seek Plant
Shape Plant
Tangle Growth
Walk Through Plants
Walk Through Wood
Wither Plant
Protection and Warning Spells
Armor
Atmosphere Dome
Bladeturning
Block
Catch Missile
Coolness
Deflect Missile
Detect Poison
Force Dome
Force Wall
Freedom
Hardiness
Iron Arm
Magelock
Missile Shield
Mystic Mist
Nightingale
Protect Animal
Protection and Warning Spells
Reflect Gaze (VH)
Resist Acid
Resist Disease
Resist Lightning
Resist Poison
Resist Pressure
Resist Sound
Resist Water
Return Missile
Reverse Missiles
Sense Danger
Sense Observation
Shade
Shield
Teleport Shield
Turn Blade
Umbrella
Utter Dome
Utter Wall
Warmth
Watchdog
Weather Dome
Sacred Magic
Affect Spirits
Banish
Golden Flame Bolt
Repel Spirits
Resurrection (VH)
Sacred Blast
Sacred Magic
Sense Spirit
Solidify
Summon Spirit
Turn Spirit
Turn Zombie
Sound Spells
Alter Voice
Concussion
Converse
Delayed Message
Echoes of the Past
Far-Hearing
Garble
Great Voice
Hush
Imitate Voice
Invisible Wizard Ear
Keen Hearing
Mage-Stealth
Message
Musical Scribe
Noise
Resist Sound
Scribe
Silence
Silver Tongue
Sound Jet
Sound Spells
Sound Vision
Sound
Thunderclap
Voices
Wall of Silence
Wizard Ear
Wizard Mouth
Technological Spells
- Metal & Plastic Spells
Body of Metal (VH)
Identify Metal
Metal Vision
Shape Metal
Water Spells
Acid Ball
Acid Jet
Body of Ice (VH)
Body of Water
Boil Water
Breathe Air
Breathe Steam (VH)
Breathe Water
Condense Steam
Control Elemental
Coolness
Create Acid
Create Elemental
Create Ice
Create Spring
Create Steam
Create Water
Current
Dehydrate
Destroy Water
Distill
Dry Spring
Earth to Water
Essential Acid (VH)
Essential Water
Flesh to Ice (VH)
Fog
Foul Water
Freeze
Frost
Frostbite
Geyser (VH)
Hail
Ice Dagger
Ice Slick
Ice Sphere
Icy Breath (VH)
Icy Missiles
Icy Touch
Icy Weapon
Melt Ice
Mud Jet
Purify Water
Rain of Acid
Rain of Ice Daggers
Rain
Resist Acid
Resist Water
Seek Coastline
Seek Water
Shape Water
Snow Jet
Snow Shoes
Snow
Spit Acid (VH)
Steam Jet
Storm
Summon Elemental
Swim
Tide
Umbrella
Walk on Water
Walk Through Water
Water Jet
Water Spells
Water Vision
Waves
Whirlpool
Weather Spells
Ball of Lightning
Body of Lightning
Clouds
Cool
Current
Explosive Lightning
Fog
Frost
Hail
Lightning Armor
Lightning Missiles
Lightning Stare
Lightning Weapon
Lightning Whip
Lightning
Predict Weather
Rain
Resist Lightning
Shocking Touch
Snow
Spark Cloud
Storm
Tide
Wall of Lightning
Warm
Waves
Weather Dome
Weather Spells
Wind
Blocking Spells
Prerequisites Key
Spells
Overview
Concepts of GURPS 4E vs. D&D 5E
Making a Character
Power Levels of Character Points Examples
Skills
A-B
Accounting
Acrobatics
Acting
Administration
Aerobatics
AirshipmanTL
AlchemyTL
Animal Handling
Anthropology
Aquabatics
Archeology
ArchitectureTL
Area Knowledge
ArmouryTL
ArtilleryTL
Artist
AstronomyTL
Autohypnosis
AxeMace
BattlesuitTL
Beam WeaponsTL
Bicycling
BioengineeringTL
BiologyTL
Blind Fighting
Blowpipe
BoatingTL
Body Control
Body Language
Body Sense
Bolas
Bow
Boxing
Brain HackingTL
BrainwashingTL
Brawling
Breaking Blow
Breath Control
Broadsword
C-D
Camouflage
Captivate
Carousing
Carpentry
CartographyTL
ChemistryTL
Climbing
Cloak
Combat Art or Sport
Computer HackingTL
Computer OperationTL
Computer ProgrammingTL
Connoisseur
Cooking
CounterfeitingTL
CrewmanTL
CriminologyTL
Crossbow
CryptographyTL
Current AffairsTL
Dancing
Detect Lies
DiagnosisTL
Diplomacy
DisguiseTL
Diving SuitTL
Dreaming
DrivingTL
Dropping
E-F
- Enthrallment
Captivate
Enthrallment
Persuade
Suggest
Sway Emotions
Economics
ElectricianTL
Electronics OperationTL
Electronics RepairTL
EngineerTL
Environment SuitTL
Erotic Art
Escape
Esoteric Medicine
Exorcism
Expert Skill
ExplosivesTL
Falconry
FarmingTL
Fast-Draw
Fast-Talk
Filch
Finance
Fire Eating
First AidTL
Fishing
Flail
Flight
Flying Leap
Force Sword
Force Whip
Forced Entry
ForensicsTL
ForgeryTL
Fortune-Telling
Forward ObserverTL
Free Fall (Zero-Gravity)
Freight HandlingTL
G-J
Gambling
Games
Gardening
Garrote
GeographyTL
GeologyTL
Gesture
Group Performance
GunnerTL
GunsTL
Hazardous MaterialsTL
Heraldry
Herb LoreTL
Hidden Lore
Hiking
History
Hobby Skill
Holdout
Housekeeping
Hypnotism
Immovable Stance
Innate Attack
Intelligence AnalysisTL
Interrogation
Intimidation
Invisibility Art
JewelerTL
Jitte Sai
Judo
Jumping
K-M
Karate
Kiai
Knife
Knot-Tying
Kusari
Lance
Lasso
Law
Leadership
Leatherworking
Lifting
Light Walk
Linguistics
Lip Reading
Liquid ProjectorTL
Literature
LockpickingTL
MachinistTL
Main-Gauche
MakeupTL
Market Analysis
Masonry
MathematicsTL
MechanicTL
Meditation
Melee Weapon
Mental Strength
Merchant
MetallurgyTL
MeteorologyTL
Mimicry
Mind Block
Monowhire Whip
Mount
Musical Composition
Musical Influence
N-P
Naturalist
NavigationTL
NBC SuitTL
Net
Observation
Occultism
Packing
PaleontologyTL
Panhandling
ParachutingTL
Parry Missile Weapons
Performance
Persuade
PharmacyTL
Philosophy
PhotographyTL
PhysicianTL
PhysicsTL
PhysiologyTL
Pickpocket
PilotingTL
Poetry
PoisonsTL
Polearm
Politics
Power Blow
Pressure Points
Pressure Secrets
Professional Skill
PropagandaTL
ProspectingTL
Psychology
Public Speaking
Push
R-S
Rapier
Religious Ritual
ResearchTL
Riding
Ritual Magic
Running
Saber
Savoir-Faire
Scrounging
Scuba
SeamanshipTL
Search
SewingTL
Sex Appeal
Shadowing
Shield
ShiphandlingTL
Shortsword
Singing
Skating
Skiing
Sleight of Hand
Sling
Smallsword
SmithTL
Smuggling
Sociology
SoldierTL
SpacerTL
Spear Thrower
Spear
Speed-Reading
Sports
Staff
Stage Combat
Stealth
Strategy
Streetwise
SubmarinerTL
SubmarineTL
Suggest
Sumo Wrestling
SurgeryTL
Survival
Sway Emotions
Swimming
Symbol Drawing
T-Z
Tactics
Teaching
Teamster
Thaumatology
Theology
Throwing Art
Throwing
Thrown Weapon
Tonfa
Tracking
TrapsTL
Two-Handed AxeMace
Two-Handed Flail
Two-Handed Sword
Typing
Urban Survival
Vacc SuitTL
Ventriloquism
VeterinaryTL
Weather Sense
Weird Science
Whip
Wrestling
Writing
Zen Archery
Design-Repair-Use
Difficulties & Skill Levels
Equipment & Time Modifiers
Learning Skills & Spells W Study
Skills by Category
Skills for Adventurers
Skills
Techniques
Wildcard Skills
Species Templates
Elves
Dark Elf (Shadow Elf)
Eladrin
Elves
Half-Elf
High Elf
Wood Elf
Goblinoids
Goblin
Goblinoids
Half-Orc
Hobgoblin
Orc
Half-Spirits
Infused (Elemental)
Air-Infused
Earth-Infused
Fire-Infused
Water-Infused
Celestial (Aasimar)
Tiefling
Plane of Fate
Floran
Obliskuran
Trilosect (Insectoid)
Reptilians
Dragonborn
Kobold
Lizardfolk
Reptilians
Aarakocra
Cat-Folk (Tabaxi)
Dwarf
Gith
Gnome
Goliath
Halfling
Human
Warforged
Technology and Artifacts
New Inventions
Gadgeteering
New Inventions
Quick Gadgeteering
Enigmatic Devices
Mods & Integrations
Repairs, Damage & Maintenance
Tech Levels & Wealth
Weird Artifacts & Technology
GURPS 4E
Affects Insubstantial
+20%
Your ability affects insubstantial targets in addition to normal, substantial things.