Slave Mentality (M)
-40 points
You have no initiative, and become confused and ineffectual without a “master” to give you orders. You must make an IQ roll at -8 before you can take any action that isn’t either obeying a direct order or part of an established routine. As well, you automatically fail any Will roll to assert your-self or resist social influence except in circumstances where the GM rules that success might be possible, in which case you roll at -6.
This doesn’t necessarily imply low IQ or Will. You might be intelligent enough to obey the command, “Program the computer to detect quarks,” but if you were starving and found $10, you would have to roll vs. IQ-8 to decide to pick up the money and go buy food without being told to do so. Similarly, you might be strong-willed enough to make all your Fright Checks in the presence of terrifying monsters, yet roll at Will-6 to resist the unsubtle manipulations of an obvious con man.
This disadvantage is rarely appropriate for PCs, and the GM may choose to forbid it entirely.