Shapeshifting (P, X)

Variable
You can physically change into one or more forms different from your native form. To shift between forms, you must concentrate for 10 seconds. To speed this up, add Reduced Time (p. 108).

Fatigue, injury, crippling, and afflictions carry over between forms – although HP and FP losses scale in proportion to the HP and FP of the form. For instance, if you suffer 10 HP of damage and a broken leg in a form that has 20 HP, you will have 5 HP of damage and a broken leg when you switch to a form that has only 10 HP.

If you are knocked out or killed, you immediately revert to your native form (which will also be unconscious or dead). In addition, you must specify a single, reasonably common external influence that can force you to return to your native form against your will. This should suit the advantage’s origin: a Dispel Magic spell if your ability is magical, exorcism if a spirit power, strong magnetic fields if technological, etc.

Shapeshifting comprises two different traits: Alternate Form and Morph.