Gunslinger (M)

25 points
You can make uncannily precise shots without aiming. This ability works with any weapon that uses Beam Weapons, Gunner, Guns, or Liquid Projector skill. It gives no bonuses when using muscle-powered missile weapons (but the GM is free to introduce a low-tech version that works with Blowpipe, Bow, Crossbow, Sling, etc.).

When firing single shots (RoF 1-3) from a one-handed weapon, you get the Accuracy bonus of your weapon without the need for an Aim maneuver. When using a two-handed weapon or automatic fire, you get half the Accuracy bonus (round up) without the need to Aim. If you do Aim, you always get full Acc, and bracing, scopes, and additional seconds of Aim provide the usual benefits.

This ability is intended for cinematic games with an “action movie” ambience. The GM may wish to forbid it in a completely realistic campaign.

Martial Arts:
Heroic Archer
20 points
You can perform amazing feats with any weapon that
uses the Bow skill. When you Attack or All-Out Attack with
a bow, you may add its Accuracy bonus to skill
without
tak-
ing an Aim maneuver. If you do Aim, you get +1 after one
second or +2 after two or more seconds, in addition to Acc.
When you Move and Attack, you don’t get your bow’s Acc
bonus but may
ignore
its Bulk penalty. Ignore the extra -1 or
-2 to skill for a Flying Attack (p. 107) or an Acrobatic Attack
(p. 107), too. This lets you shoot at full skill even while run-
ning, jumping, sliding down banisters, etc.
You can also disregard Bulk in close combat (see
Weapons for Close Combat,
p. B391). You never get an Acc
bonus there but you do shoot at full skill. This makes the
Close Combat technique (p. 69) redundant for you.
You can use
Quick-Shooting Bows
(pp. 119-120) to
improve your rate of fire when you Move and Attack as well
as when you Attack or All-Out Attack. Regardless of your
maneuver,
halve
the -6 to skill for this stunt. On an Attack or
All-Out Attack, add Acc to your attack roll but not to the skill
roll to ready your bow hastily. Similarly, halve the penalty to
shoot two arrows at once using Dual-Weapon Attack (p. 83);
DWA (Bow) defaults to Bow-2 for you, not Bow-4.
Finally, when you use Fast-Draw (Arrow), total all appli-
cable penalties from
Multiple Fast-Draw
(p. 103),
Fast-Draw
from Odd Positions
(pp. 103-104), and
Move and Attack
(p. 107), halve the sum, and round in your favor.
You can combine Heroic Archer with any Weapon
Master specialty that covers bows. This gives you the dam-
age bonus for Weapon Master
and
all of the above benefits
– and makes the quick-shooting penalty a mere -1!